I am a Spanish engineer and product designer with more than two decades dedicated to the craft of software development.
Currently working for Voodoo as Studio Director.
Studio Director in Voodoo's defining project for its new "hybrid-casual" strategy.
Candy Crush Soda Saga
Technical Lead first, then Product Lead at the Barcelona pod (~30 people).
Diamond Diaries Saga
Tech Lead in this physics-based puzzle with an emphasis on dynamic level design and satisfying visuals.
Published by Rovio Stars, it has been recognised as one of the best mobile, premium games of 2013.
An ad-hoc network visualization tool developed as part of a research project in the University of Oslo.
Noto – Notes & To-Dos
The fastest note-taking app, with support for connected notes (Zettelkasten) and smart categories.
Another free minigame, trying to convert an "Oddly Satisfying" GIF into a playable experience.
Help a super Hungry Raccoon in its sandwich-stealing adventure. Careful with the food police!
Don't Get Caught
Hypercasual, fun game about running for balloons and not getting caught.
Dots: Personal Productivity
iOS app I created to learn Swift and native iOS development.
La Última Flor de Lazlar
Immersive adventure in the form of a short story (spanish only).
SHΔPE - Geometric flow
Breath, relax, defocus your eyes and dive deep into your flow state with this game.
Pulso (for two)
Quick challenges for two players in the same device.