Miguel Santirso

I am a Spanish engineer and product designer with more than two decades dedicated to the craft of games and apps development.

Currently working for Voodoo as Studio Director.

A Flourishing Life

In trying to communicate who I am beyond my professional identity, I chose to publish my personal manifesto: An always-evolving statement of what I believe is my purpose in life. A personal guide based on my values and strategies.

Read A Flourishing Life.

Notable Work

2021→Present

Mob Control

Studio Director in Voodoo's defining project for its new "hybrid-casual" strategy.

2019→2021

Candy Crush Soda Saga

Technical Lead first, then Product Lead at the Barcelona pod (~30 people).

2018

Diamond Diaries Saga

Technical Lead. Physics-based puzzle with an emphasis on creative level design and satisfying visuals.

2013

Tiny Thief

Published by Rovio Stars, it has been recognised as one of the best mobile, premium games of 2013.

2011

Bienvisto

An ad-hoc network visualization tool developed as part of a research project in the University of Oslo.

Personal Projects

2021

Noto – Notes & To-Dos

The fastest note-taking app, with support for connected notes (Zettelkasten) and smart categories.

2019

Infinicut

Another free minigame, trying to convert an "Oddly Satisfying" GIF into a playable experience.

2019

Hungry Raccoon

Help a super Hungry Raccoon in its sandwich-stealing adventure. Careful with the food police!

2019

Don't Get Caught

Hypercasual, fun game about running for balloons and not getting caught.

2018

Dots: Personal Productivity

iOS app I created to learn Swift and native iOS development.

2018

La Última Flor de Lazlar

Immersive adventure in the form of a short story (spanish only).

2016

SHΔPE - Geometric flow

Breath, relax, defocus your eyes and dive deep into your flow state with this game.

2016

Pulso (for two)

Quick challenges for two players in the same device.