iOS app I created to learn Swift and native iOS development.
Physic based puzzle game that taught me how hard it is to innovate while keeping it appealing for an immensely diverse audience.
Immersive adventure in the form of a short story (spanish only).
Breath, relax, defocus your eyes and dive deep into your flow state with this game.
Developed in 8-9 hours for the Ludum Dare compo.
Quick challenges for two players in the same device.
Attempt to bring a fresh, high-quality breakout game to iOS.
Football Maniacs is a casual football manager that features procedurally generated matches and highly customizable players.
Very ambitious entry with multiplayer space exploration. It finished in 10th position overall and 4th position in graphics.
Five new levels published as a paid update for the game Tiny Thief.
Tiny Thief selected by Apple for the “12 Days of Gifts” promotion
Game distributed to over 7 million iOS devices in just one day
The game finished in 4th pos in graphics and 28th in overall.
The game finished in 6th overall out of thousands of games.
Published by Rovio Stars, it has been recognised as one of the best mobile, premium games of 2013.
A simple air racing game made in my free time. It was a great opportunity to learn about the App Store and native development.
Sponsored by Addicting Games, it was played by nearly 2 million players in a few months.
Joined 5 Ants
An ad-hoc network visualization tool developed as part of a research project in the University of Oslo.
Many small, amateur videogames and web apps... Too many to mention
Destripacoches — Created my first videogame
I just copied and pasted some code I found in a game programming book and learned to change its rules and graphics.