I am a Spanish engineer and product designer with more than two decades dedicated to the craft of games and apps development.
Currently working for Voodoo as Studio Director.
In trying to communicate who I am beyond my professional identity, I chose to publish my personal manifesto: An always-evolving statement of what I believe is my purpose in life. A personal guide based on my values and strategies.
Read A Flourishing Life.
2021→Present
Mob Control
Studio Director in Voodoo's defining project for its new "hybrid-casual" strategy.
2019→2021
Technical Lead first, then Product Lead at the Barcelona pod (~30 people).
2018
Technical Lead. Physics-based puzzle with an emphasis on creative level design and satisfying visuals.
2013
Published by Rovio Stars, it has been recognised as one of the best mobile, premium games of 2013.
2011
An ad-hoc network visualization tool developed as part of a research project in the University of Oslo.
2021
The fastest note-taking app, with support for connected notes (Zettelkasten) and smart categories.
2019
Another free minigame, trying to convert an "Oddly Satisfying" GIF into a playable experience.
2019
Help a super Hungry Raccoon in its sandwich-stealing adventure. Careful with the food police!
2019
Hypercasual, fun game about running for balloons and not getting caught.
2018
iOS app I created to learn Swift and native iOS development.
2018
Immersive adventure in the form of a short story (spanish only).
2016
Breath, relax, defocus your eyes and dive deep into your flow state with this game.
2016
Quick challenges for two players in the same device.