I am a Spanish engineer and product designer with more than two decades dedicated to the craft of games and apps development.
Currently working for Voodoo as Studio Director.
A personal manifesto, updated regularly, that helps me understand who I am and who I want to become. It is addressed to myself but I make it public believing we should all be less reserved about ourselves.
The Power of Doing Difficult Things
Personal reflection on the power of doing difficult things, and the story of how I lost and regained my ability to accomplish them.
2021→Present
Mob Control
Studio Director in Voodoo's defining project for its new "hybrid-casual" strategy.
2019→2021
Technical Lead first, then Product Lead at the Barcelona pod (~30 people).
2018
Technical Lead. Physics-based puzzle with an emphasis on creative level design and satisfying visuals.
2013
Published by Rovio Stars, it has been recognised as one of the best mobile, premium games of 2013.
2011
An ad-hoc network visualization tool developed as part of a research project in the University of Oslo.
2021
The fastest note-taking app, with support for connected notes (Zettelkasten) and smart categories.
2019
Another free minigame, trying to convert an "Oddly Satisfying" GIF into a playable experience.
2019
Help a super Hungry Raccoon in its sandwich-stealing adventure. Careful with the food police!
2019
Hypercasual, fun game about running for balloons and not getting caught.
2018
iOS app I created to learn Swift and native iOS development.
2018
Immersive adventure in the form of a short story (spanish only).
2016
Breath, relax, defocus your eyes and dive deep into your flow state with this game.
2016
Quick challenges for two players in the same device.